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-Seamless transitions between first person combat and space flight action Bespoke animation system allows motion blending and animation of detached parts of objects (Motion Blending) -Consistent flight control and weapons management systems in both space and on the ground Modular player vehicle system with a vast array of equipment and upgrades -Lifelike NPC reaction depending on their intelligence, bravery, health, etc. and in combat will adjust their strategy based on their numbers, types of weapons, available cover, and numerous other conditions -Diverse missions, some story driven, some incidental create a dynamic, realistic universe for an immersive experience -Large number of player weapons from low to high tech, many unique to this game A huge variety of walk-around environments with different physics, obstacles, inhabitants and creatures |  |
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